Heavily working into the main character for my new short series and getting back into all of the sculpting, texturing and grooming side of things. This character started in ZBrush, then wrapped with MetaHuman topology to gain access to the amazing face rig from Unreal Engine. Texture scans are a mix of 3D Scanstore blended in PS to get the specific look I wanted. All of the groom, shading and rendering was done in Houdini and Redshift.