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HANAKO
Diffuse & Roughness maps for part of the subway

Diffuse & Roughness maps for part of the subway

ZBrush HighP BPR

ZBrush HighP BPR

Misc Props

Misc Props

Thank You!

Thank You!

HANAKO

"HANAKO" is a short sequence I put together to try and push my modeling and texturing skills along with trying to develop a unique-looking style.

All of the models and textures in the scene have been built from scratch. I started by creating a modular subway set which allowed me to efficiently build out the subway.
Most of this was done in Cinema 4D and then imported into ZBrush for additional imperfection modeling, then everything was baked and textured using Substance Painter. When texturing I tried to push the painterly feel by not shying away from keeping obvious brush strokes in the texture, I found that by manually painting the roughness maps I could dial in the look exactly how I wanted which was very powerful.

When approaching “Hanako”, the main character. I wanted to push the feeling of sculpted clay and paint, without having any pores on the skin or obvious skin details. Instead pushing the raw sculpted look with paint-like skin and blood textures.

Massive thanks to Aeph for the outstanding music which structured the whole sequence! The track is called “Rorqual Scream” and can be licensed on Musicbed.

I hope you enjoy it!